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WebFeb 19, 2024 · The projection matrix is used to convert world space coordinates into clip space coordinates. A commonly used projection matrix, the perspective projection … WebglMatrixMode(GL_PROJECTION); switches to the projection matrix, "gl_ProjectionMatrix". The projection matrix's job is usually to perform the perspective divide, but I actually often … WebApr 7, 2024 · I applied a simple phormula to make the plain more steep. Now I'm trying to make the terrain to be colored based on its height using vertex shaders. For example, the top could be color 1, the middle color 2 and so on... varying vec3 vColor; void main (void) { float uAmp = 20.0; float z = uAmp * sin (position.x*0.7) * cos (position.y*0.7); gl ... opensea singularity